#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include "glext.h"
#include "FassBlau1.h"
#include "data.h"
#include "vbo.h"
#include <iostream>
using namespace std;


//Fuer die erste Fass Haelfte
GLuint vboId1;
GLuint vboId2;




void draw_fassVBO(const RGBImage *img)
{
  draw_fassblau_p1_VBO(img);
}

void init_fassVBO()
{	
	int bufferSize;
	//Fuer die erste Haelfte des Fasses
        glGenBuffersARB(1, &vboId1);
        glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboId1);
        glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(fbv)+sizeof(fbn)+sizeof(fbt), 0, GL_STREAM_DRAW_ARB);
        glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(fbv), fbv);
        glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, sizeof(fbv), sizeof(fbn), fbn);
        glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, sizeof(fbv)+sizeof(fbn), sizeof(fbt), fbt);
        glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &bufferSize);
		cout << "Fass1: Vertex and Normal Array in VBO: " << bufferSize << " bytes\n";

        //Erstelle den Index-Buffer duer die erste Haelfte des Fasses
        vboId2 = createVBO(fbi, sizeof(fbi), GL_ELEMENT_ARRAY_BUFFER_ARB, GL_STATIC_DRAW_ARB);
        glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &bufferSize);
		cout << "Fass1: Index Array in VBO: " << bufferSize << " bytes\n";
		
		glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
        glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);

}

void draw_fassblau_p1_VBO(const RGBImage *img)
{
	glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboId1);

	glVertexPointer(3, GL_FLOAT, 0, 0);
	glNormalPointer(GL_FLOAT,0 , (void*)sizeof(fbv));
	glTexCoordPointer(2, GL_FLOAT,0,(void*)(sizeof(fbv)+sizeof(fbn)));
	


	glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vboId2);
	glIndexPointer(GL_UNSIGNED_SHORT, 0, 0);
	

	glEnableClientState(GL_NORMAL_ARRAY);
	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);


	// Material attributes for surface 'blue drum top'
	OGL_Set_Current_Material_Parameters(15.0000f, 1.00000f, 1.00000f, 1.00000f, 0.120000f, 0.120000f, 0.120000f);
	
	// Set a new diffuse texture map
	OGL_Set_Current_Texture_Map(img, 1.00000f, 1.00000f, 0.000000f, 0.000000f);
	
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+0);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+3);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+6);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+9);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+12);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+15);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+18);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+21);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+24);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+27);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+30);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+33);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+36);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+39);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+42);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+45);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+48);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+51);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+54);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+57);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+60);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+63);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+66);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+69);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+72);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+75);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+78);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+81);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+84);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+87);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+90);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+93);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+96);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+99);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+102);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+105);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+108);
	// Hier vielleicht noch Textur
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+111);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+114);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+117);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+120);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+123);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+126);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+129);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+132);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+135);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+138);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+141);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+144);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+147);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+150);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+153);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+156);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+159);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+162);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+165);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+168);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+171);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+174);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+177);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+180);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+183);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+186);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+189);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+192);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+195);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+198);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+201);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+204);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+207);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+210);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+213);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+216);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+219);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+222);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+225);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+228);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+231);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+234);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+237);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+240);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+243);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+246);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+249);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+252);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+255);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+258);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+261);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+264);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+267);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+270);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+273);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+276);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+279);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+282);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+285);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+288);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+291);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+294);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+297);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+300);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+303);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+306);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+309);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+312);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+315);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+318);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+321);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+324);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+327);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+330);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+333);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+336);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+339);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+342);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+345);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+348);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+351);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+354);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+357);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+360);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+363);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+366);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+369);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+372);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+375);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+378);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+381);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+384);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+387);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+390);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+393);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+396);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+399);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+402);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+405);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+408);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+411);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+414);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+417);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+420);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+423);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+426);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+429);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+432);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+435);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+438);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+441);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+444);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+447);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+450);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+453);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+456);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+459);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+462);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+465);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+468);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+471);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+474);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+477);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+480);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+483);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+486);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+489);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+492);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+495);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+498);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+501);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+504);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+507);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+510);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+513);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+516);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+519);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+522);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+525);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+528);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+531);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+534);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+537);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+540);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+543);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+546);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+549);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+552);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+555);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+558);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+561);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+564);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+567);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+570);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+573);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+576);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+579);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+582);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+585);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+588);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+591);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+594);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+597);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+600);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+603);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+606);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+609);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+612);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+615);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+618);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+621);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+624);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+627);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+630);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+633);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+636);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+639);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+642);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+645);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+648);
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	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+654);
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	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2094);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2097);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2100);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2103);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2106);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2109);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2112);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2115);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2118);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2121);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2124);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2127);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2130);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2133);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2136);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2139);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2142);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2145);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2148);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2151);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2154);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2157);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2160);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2163);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2166);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2169);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2172);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2175);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2178);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2181);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2184);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2187);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2190);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2193);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2196);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2199);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2202);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2205);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2208);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2211);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2214);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2217);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2220);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2223);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2226);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2229);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2232);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2235);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2238);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2241);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2244);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2247);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2250);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2253);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2256);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2259);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2262);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2265);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2268);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2271);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2274);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2277);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2280);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2283);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2286);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2289);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2292);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2295);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2298);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2301);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2304);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2307);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2310);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2313);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2316);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2319);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2322);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2325);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2328);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2331);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2334);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2337);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2340);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2343);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2346);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2349);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2352);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2355);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2358);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2361);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2364);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2367);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2370);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2373);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2376);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2379);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2382);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2385);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2388);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2391);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2394);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2397);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2400);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2403);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2406);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2409);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2412);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2415);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2418);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2421);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2424);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2427);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2430);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2433);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2436);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2439);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2442);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2445);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2448);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2451);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2454);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2457);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2460);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2463);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2466);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2469);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2472);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2475);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2478);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2481);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2484);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2487);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2490);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2493);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2496);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2499);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2502);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2505);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2508);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2511);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2514);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2517);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2520);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2523);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2526);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2529);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2532);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2535);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2538);
	glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (GLushort*)0+2541);
	
	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	glDisableClientState(GL_NORMAL_ARRAY);
	glDisableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_INDEX_ARRAY);

	glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
    glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
	


